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UE Sequencer Programmer Intern

Epic Games Unreal Engine team is looking for a smart, creative Engineering Intern to join them for the 2019 summer in Larkspur, California! Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic next summer, this is the opportunity for you!

Your days will include:

  • Supporting the Unreal Engine team, contributing innovative and original ideas toward all aspects of development
  • Enhancing and maintaining the graphics of Unreal Engine 4
  • Contributing to in-game cinematic blending
  • Creating workflows for relative vs absolute animation
  • Automated cameras
  • General UI improvements for Sequencer

You’ll bring:

  • Degree work in CS or related fields
  • Strong C++ skills
  • Knowledge and proficient application of 3D math, rendering algorithms, and data structures
  • Exposure to a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL
  • Performance minded development and optimization skills
  • Strong communication and follow-through working with others to develop and iterate on features/tools
  • We would like to see samples of your code online (Github, personal site, etc.)
  • Examples of projects in gaming or game engine technology a plus

This is a paid internship, running May 28 through August 16. All candidates must be eligible to work 40 hours per week on site in Larkspur, CA.